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Logical-Mathematical or Logic Smart

Page history last edited by PBworks 14 years, 2 months ago

Logical-Mathematical Intelligence or Logic Smarts


If you like to work with numbers and large mathematical problems,

If you like to do puzzles and break codes, and adapt or create recipes,

If you like to do science experiments and propose and solve hypotheses,

If you like to work with patterns, figure out brainteasers, and work with graphs and tables and maps and geometry,

You are logic smart.


People who are logic smart enjoy math, science, and logical thinking. They like to work with numbers and codes and puzzles. They enjoy critical thinking and solving complex programs. Schools are also very good in presenting information in ways that logic smart kids understand.


Kids who are logic smart might grow up to be accountants, scientists, cooks, engineers, computer programmers, lawyers, chemists, astronauts, bankers, technical writers, meteorologists, engineers.


Programming for Logic Smart Learners

Creating logic smart activities can sometimes be intimidating especially if it's not an intelligence that someone is strong in but don't worry. There are many fun games and simple activities that can be done to include this intelligence in library programming. 


Here is a list of potential program ideas

  • Do a program about codes
  • Do a book discussion on a chapter book that has codes in it like Chasing Vermeer by Blue Balliet or Harriet Tubman, Secret Agent by Thomas Allen
  • Do a program about science experiments or incorporate science experiments into an existing program
  • Include games like tangrams, sudoku, chess, checkers
  • Use different kinds of maps to help kids learn about countries
  • Ask questions after a story to help kids recall and think through the story and its meanings
  • Use riddles
  • If you're doing a sports program, talk about some sports statistics
  • Do a creative writing workshop about mysteries. For one of our creative writing workshops, two instructors lead a joint mystery writing workshop where a group of fifteen kids worked with the leaders to create one mystery story.
  • Do a cooking program
  • Do an astronomy program
  • Do a program on creating websites, customizing their MySpace accounts, and other computer topics
  • Do a program on spies and secret agents
  • Do a program on weather
  • Do any kind of nonfiction program and talk about statistics and patterns that relate to that subject
  • Do a solve-a-mystery program where there are clues and treasure maps
  • Do a scavenger hunt
  • Include some one-minute or five-minute mysteries into your program




Top Secret : a Handbook of Codes, Ciphers, and Secret Writing by Paul Janeczko. 2004.

Hopscotch, Hangman, Hot Potato, & Ha, Ha, Ha: a Rulebook of Children's Games by Jack Maguire. 1990.


Juvenile Fiction

Gregor and the Code of the Claw by Suzanne Collins (The Underland Chronicles Book Five)

Chasing Vermeer by Blue Balliet

The Mona Mousa Code by Geronimo Stilton (Geronimo Stilton Book 15)



Harriet Tubman, Secret Agent by Thomas Allen

George Washington, Spy Master by Thomas Allen 

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